An Adventure PDF supported by Patreon
The farming town of Nekesti is plagued by enemies without and corruption within. While the population of industrious gnomes, surly peasants and grim-faced templars all try and avoid lynching each other, their magistrate has much darker plans…
Trouble in Nekesti
This is my second PDF funded by my kind Patreon followers, and it’s a bit of a quest hub! I’ve included two adventure starters in here to kick off the action, as well as some random tables to add further complications to the players’ lives.
Following on some feedback, I’ve included a couple of simple maps of the town and the Kalareth estate as well. If you’d like to see me develop these in more detail, or want to see more of something or less of another, I value your feedback. And if you’re not currently supporting me on Patreon and like what you see, you can pledge a buck or two to help me write more.
Since the emergence of the gnomes, the caverns below Failspeake gorge have been a hotly contested territory. For years, no side was able to claim the upper hand, but the recent arrival of a doomed human in search of power and a titanic ogre in search of dinner may finally settle the conflict once and for all.
Failspeake Gorge is a 16-page PDF detailing a themed collection of monsters, setting ideas, magic items and other goodness to be used with the Dungeon World system. This particular system is all about caves and mines, based on a couple of games and ideas I’ve run with my regular gaming/playtest group (thanks guys!)
Enough talk, I want to play!
Let me know how it goes and leave me feedback – send me a message on Google+. If you like what you’ve read and you’d like to support me making more, you can donate to my Patreon campaign at patreon.com/jbinc, including a few fun reward levels.
It’s owners destroyed by the templars of the Stolen Faith, Altai keep has been abandoned for centuries. But new evidence suggests the masters of this frozen mountain castle have returned. The minotaur lords of Altai laid waste to a dozen villages before an army of templars managed to overthrow them. their return could mean the end of centuries of prosperity for the farmers living in these lands. it will take heroes of renown to travel to this imposing fortress, find out who or what has brought about their return, and stop it – provided they can first survive an encounter with some of the most feared creatures in all the land.
A Dungeon World Adventure
This is a adventure pack I wrote on Christmas eve for me to run in the new year. My group have been fighting in steamy jungles for a while now – time to go somewhere a bit colder. GMs: there’s lots of blanks to fill in for your players. If you think of a particularly good one, let me know.
Buy a copy from DriveThruRPG
The sand billows about you, obscuring the old road and making your eyes water. Ahead, the silhouette of the “fortunate city” looms. What will this venerable capital contain for you and your party – riches, fame and glory? Or corruption, scandal and death far from your home?
Shadows of Umberto is a framework for running Dungeon World adventures within, above, below and beyond an ancient city teetering on the brink of revolution. Will your party be heralds to a glorious new order, or help usher in the city’s demise? One way to find out…
- A wealth of information on the city of Umberto: it’s history, it’s peoples, what’s on offer, and who’s likely to want you dead.
- A introductory letter to get new campaigns started
- Three interlocking fronts, each representing a different faction striving to crush or conquer Umberto. Who will come out on top, and will the players be around to see it? PLUS: Two ‘encounter’ fronts, covering what might happen after your grim portents come to pass!
- New named hirelings, including – Milena, a magus with ambition; Hakiki an old crone who may be too helpful; and introducing your new best friend, Woof the dog!
- All the things you’ve come to expect from a classy Dungeon World adventure: new magic items, custom moves, monsters, and more!
- Two high-quality maps for your table: the city plan and the Iron Marches
Here’s something I used for the last couple of hangout games of World of Dungeons.
You stand at the gates of the once-majestic Palace of Heidelberg. Once a gothic masterpiece, it’s been destroyed and partially rebuilt a dozen times over the centuries. Each of you has a personal stake here (although the others may not know it yet.)
Download Palace Heidelberg | Dungeon World Adventure kit (pdf)
I wanted to introduce some kind of bonds system into our WoD play, so I came up with some adventure-specific ones (inspired by John Walton – specifically this post.) These worked pretty well, but I struggled to develop these in-game which meant they didn’t really live up to their potential.
I’ve run out of steam to develop this any further, but feel free to use them in your own games as you see fit.