The deadly trees of the Sanguine forest - a blessing, or a curse?
OK, I know what you’re thinking. This blog is crazy for Dungeon World, surely this post is a foregone conclusion!
Well… yes. But I’m writing this review for a couple of reasons. Firstly, I want in to the Adventurers’ Guild. Secondly, on this, the 40th birthday of Dungeons and Dragons, it’s a good opportunity to write about my experiences with both systems and why Dungeon World comes out on top. And finally, it occurred to me that although I’m writing all these lovely adventures, it doesn’t hurt to write down why this particular system is so appealing.
Continuing from my last post on player money in Dungeon World…
I touched on this last time but based on feedback and further thought, here’s my revised moves regarding shopping:
When you spend a few hours getting mundane supplies (rations, adventuring gear, ammo) you get d6+CHA of them. You can split the result between different supplies as you see fit.
You could roll for this whenever players start a session in a settlement, if you like, or let the players prompt you when they want to make the move. There’s a tiny chance, if player’s charisma is really bad, they LOSE something instead – it gets pickpocketed, they end up owing someone money, or similar. If characters are hoarding equipment, that’s fine – use up their supplies, or show them the downsides of hoarding equipment (it makes you a target for muggers, for example.)
An Adventure PDF supported by Patreon
The farming town of Nekesti is plagued by enemies without and corruption within. While the population of industrious gnomes, surly peasants and grim-faced templars all try and avoid lynching each other, their magistrate has much darker plans…
This is my second PDF funded by my kind Patreon followers, and it’s a bit of a quest hub! I’ve included two adventure starters in here to kick off the action, as well as some random tables to add further complications to the players’ lives.
An alternative economy for Dungeon World
The following are some notes that ended up on the ‘cutting room floor’ for my next PDF adventure, Terror in Nekesti. I still intend to bring them into play in the following games though. If you have any feedback or comments, feel free to leave a message on my G+ here.
In my DW playtest group, we have a problem with money. It’s not heroic enough! If Baccan the barbarian, warrior without fear, is bold enough to venture into the tomb of Ludus Lepsi without a second thought then he shouldn’t need to be checking his purse to see whether he can afford 4 rations or 5, unless that tomb-robbing went really badly. Be a fan of the characters, right?
Since the emergence of the gnomes, the caverns below Failspeake gorge have been a hotly contested territory. For years, no side was able to claim the upper hand, but the recent arrival of a doomed human in search of power and a titanic ogre in search of dinner may finally settle the conflict once and for all.
Failspeake Gorge is a 16-page PDF detailing a themed collection of monsters, setting ideas, magic items and other goodness to be used with the Dungeon World system. This particular system is all about caves and mines, based on a couple of games and ideas I’ve run with my regular gaming/playtest group (thanks guys!)
Thoughts on Patreon
So, I have my first project for Patreon just about ready to launch, and you’ll see it here in the next day or so. In the meantime, a few thoughts on the system having had some time to mull it over worth considering for others planning their own campaigns:
- Patreon payments are made and taken at the end of the month. If I’d realised this in advance, I probably wouldn’t have launched my campaign at the start of January, because now I’m faced with the slight downer of having to wait 30 days to see how my efforts play out (if I was that patient, I’d have launched a kickstarter, amirite? Heyoooo!)
- You shouldn’t go in without supporting a few other people on Patreon in return. You’ll get cool stuff, it’s inspiring to see what others do, and it’s just nice. People like Dyson’s maps and Kaitlynn Peavler are making amazing works that I’ve already seen being used elsewhere. So I guess I’m saying if you do intend to use Patreon, be sure to share the love!
- Patreon take about an 8% cut of what you make, but part of this is a flat fee. If you have 5 people pledging $1/project, this might make you less than 1 guy pledging $5. (Epidah Ravachol is a smart cookie when it comes to this sort of thing.) My understanding as of writing is any pledges you have come out of whatever you make, so there’s those too. All this and the dollar-to-pound exchange rate, the dollar figure at the top of my patreon page is probably about 45% of the pound figure that will actually go in my bank.
I’m not saying whether or not you should use Patreon or not for your project. All things being equal, there’s no reason not to, for reasons better explained here. But it is a new system, under development, and all I would say is make sure you manage your expectations in terms of money coming in and what’s expected of you, the creator, before taking the plunge. On other promotions, please checkout new slot games UK.