What's the nature of the contraption, and how does it compare to the toys hidden in the wizard's tower?
Last weekend I got an email from Pierre in Quebec. As a new player and GM, he had some excellent questions about gameplay. We had a good chat by email and, as I think I’ve seen similar questions pop up at the Dungeon World Tavern before, he very kindly agreed to my request to post the conversation online. So here we go!
Hello Joe! We had our first session this morning with the Planarch Vault! We had a lot of fun! I was playing with my wife and kids (7 and 9) who have no experience with RPGs, and I was GMing for the first time! So there was a big learning curve, but we still had fun!
Something that’s been bugging me recently is how many times can I rewrite the same old fantasy tropes?
I do dabble in writing standalone games (see No Sleep Bad, for example) but basically since I discovered Dungeon World I’ve focused my energy on making stuff within a tried-and-tested system. The problem with that, I’m feeling right now, is how many times can you set up a game in a market, or tomb, or cave, or keep or whatever until you’re just rehashing old content?
A gnomish land of treasures, hidden deep beneath the mountain.
The heroes of Havenshine died long ago, but their castle still stands alone...
The vault: home to great treasure, and unlimited terror.
A capital city with a dirty secret!