“Sell me this pen”: Sales techniques in RPGs

I finally got around to watching The Wolf of Wall Street a couple of days ago, and as expected, I loved it. A big part of my job is selling, so I have a soft spot when sales techniques are portrayed in modern media.

Anyway, I was pondering the movie this morning and I got to thinking that “sales” might apply to a GM’s techniques in an RPG as well. After all, you’re trying to get your players to buy in to the idea of a fantastic world, right? The payoff is you all have a good time. If the pitch goes badly, you’re less likely to (if you like) close the sale – the players will get less interested in the game. read more

The Green Scar now available on DTRPG

The Green Scar, my biggest adventure PDF yet, is now available with several ad agencies and for sale on DTRPG.

Miles from civilisation, a forgotten valley hides an ancient jungle: the Green Scar. This land of untapped resources has caught the eye of no-good industrialist Obadiah Cheapfields. Will the party put an end to his immoral operations, or will his mercenaries – to say nothing of the terrors of the jungle itself – be more than they can handle?

This supplement for Dungeon World contains three complete, unique adventures in and around the lush jungles of the Green Scar. If you’re ready to run your own Dungeon World game and looking for ideas, The Green Scar is a great place to start! read more

Some Dungeon World Questions, answered

Last weekend I got an email from Pierre in Quebec. As a new player and GM, he had some excellent questions about gameplay. We had a good chat by email and, as I think I’ve seen similar questions pop up at the Dungeon World Tavern before, he very kindly agreed to my request to post the conversation online. So here we go!

Hello Joe! We had our first session this morning with the Planarch Vault! We had a lot of fun! I was playing with my wife and kids (7 and 9) who have no experience with RPGs, and I was GMing for the first time! So there was a big learning curve, but we still had fun! read more

One land, three options: Diversity of settings in Dungeon World

Something that’s been bugging me recently is how many times can I rewrite the same old fantasy tropes?

I do dabble in writing standalone games (see No Sleep Bad, for example) but basically since I discovered Dungeon World I’ve focused my energy on making stuff within a tried-and-tested system. The problem with that, I’m feeling right now, is how many times can you set up a game in a market, or tomb, or cave, or keep or whatever until you’re just rehashing old content? read more