One land, three options: Diversity of settings in Dungeon World

Something that’s been bugging me recently is how many times can I rewrite the same old fantasy tropes?

I do dabble in writing standalone games (see No Sleep Bad, for example) but basically since I discovered Dungeon World I’ve focused my energy on making stuff within a tried-and-tested system. The problem with that, I’m feeling right now, is how many times can you set up a game in a market, or tomb, or cave, or keep or whatever until you’re just rehashing old content? read more

Dungeon World Review!

OK, I know what you’re thinking. This blog is crazy for Dungeon World, surely this post is a foregone conclusion!

Well… yes. But I’m writing this review for a couple of reasons. Firstly, I want in to the Adventurers’ Guild. Secondly, on this, the 40th birthday of Dungeons and Dragons, it’s a good opportunity to write about my experiences with both systems and why Dungeon World comes out on top. And finally, it occurred to me that although I’m writing all these lovely adventures, it doesn’t hurt to write down why this particular system is so appealing. read more

Wealth (2) – Shopping in town

Continuing from my last post on player money in Dungeon World…

Shopping

I touched on this last time but based on feedback and further thought, here’s my revised moves regarding shopping:

When you spend a few hours getting mundane supplies (rations, adventuring gear, ammo) you get d6+CHA of them. You can split the result between different supplies as you see fit.

You could roll for this whenever players start a session in a settlement, if you like, or let the players prompt you when they want to make the move. There’s a tiny chance, if player’s charisma is really bad, they LOSE something instead – it gets pickpocketed, they end up owing someone money, or similar. If characters are hoarding equipment, that’s fine – use up their supplies, or show them the downsides of hoarding equipment (it makes you a target for muggers, for example.) read more

You Can’t Buy Happiness

An alternative economy for Dungeon World

The following are some notes that ended up on the ‘cutting room floor’ for my next PDF adventure, Terror in Nekesti. I still intend to bring them into play in the following games though. If you have any feedback or comments, feel free to leave a message on my G+ here.

In my DW playtest group, we have a problem with money. It’s not heroic enough! If Baccan the barbarian, warrior without fear, is bold enough to venture into the tomb of Ludus Lepsi without a second thought then he shouldn’t need to be checking his purse to see whether he can afford 4 rations or 5, unless that tomb-robbing went really badly. Be a fan of the characters, right? read more

Thoughts on Patreon

Thoughts on Patreon

So, I have my first project for Patreon just about ready to launch, and you’ll see it here in the next day or so. In the meantime, a few thoughts on the system having had some time to mull it over worth considering for others planning their own campaigns:

  • Patreon payments are made and taken at the end of the month. If I’d realised this in advance, I probably wouldn’t have launched my campaign at the start of January, because now I’m faced with the slight downer of having to wait 30 days to see how my efforts play out (if I was that patient, I’d have launched a kickstarter, amirite? Heyoooo!)
  • You shouldn’t go in without supporting a few other people on Patreon in return. You’ll get cool stuff, it’s inspiring to see what others do, and it’s just nice. People like Dyson’s maps and Kaitlynn Peavler are making amazing works that I’ve already seen being used elsewhere. So I guess I’m saying if you do intend to use Patreon, be sure to share the love!
  • Patreon take about an 8% cut of what you make, but part of this is a flat fee. If you have 5 people pledging $1/project, this might make you less than 1 guy pledging $5. (Epidah Ravachol is a smart cookie when it comes to this sort of thing.) My understanding as of writing is any pledges you have come out of whatever you make, so there’s those too. All this and the dollar-to-pound exchange rate, the dollar figure at the top of my patreon page is probably about 45% of the pound figure that will actually go in my bank.

I’m not saying whether or not you should use Patreon or not for your project. All things being equal, there’s no reason not to, for reasons better explained here. But it is a new system, under development, and all I would say is make sure you manage your expectations in terms of money coming in and what’s expected of you, the creator, before taking the plunge. On other promotions, please checkout new slot games UK. read more

More adventures with Patreon!

TLDR: I love writing adventures, and I want to create more of them, more often. I intend to keep posting them on this very website! If you’d like to help me do that, you can now go to Patreon.com/jbinc to give a little something for each new adventure.

As you probably know, I’ve released a few PDFs on DTRPG. This was pretty fun! I was creating something that I found genuinely delightful and what’s more, getting paid to do it. read more

Happy new year!

2013 was a pretty good year. I didn’t make much money, but I had a lot of fun doing it and I learned a lot in the process.

So as far as new year resolutions are concerned, more of the same I think – more games, more books, and more fun. Thank you all for reading and I’ll see you in 2014!