Weeding the Aspidistra (Part 1)

The players: TALOS the hacker android; KENDRICK the dour human engineer; “GABRIEL” the mutant kleptomaniac, fixer and compulsive liar.

Session 1, Part 1

The party were all gathered in one of the ship’s cargo holds, turned into an impromptu briefing room (a few chairs, a holo-projector, that sort of thing). After several minutes of waiting, TORQUILL and EDWIN – the ship’s XO and chief of security (also, previous characters of Gabriel’s and Talos’ players) enter. read more

Recovery from the Malcontents

Characters: Erlenmeyer (helpful robotic labourer); Edwin (veteran security chief of the Stymphalian); Xenon (chaotic evil mercenary*).

Game: Orison (v2.9..ish), my under-construction sci-fi RPG.

Thoughts: Tom seemed to enjoy running the session but agreed it was a different beast to WRFP, as the GM doesn’t roll any dice (a la Apocalypse World et al.) Henchmen need some work – perhaps for future sessions henchmen guarantee a success for one roll relevant to their occupation, after which they’re dead meat? Also, finally a death roll – yay – although it was rushed. Interesting there was no complaint for the character actually taking the death option, regardless. Needs more research! read more

Orison Writeup: January 2013

If you’re reading this and wondering about the system itself, the finished PDF will be on this site… someday. If you’re interested in getting it right now, let me know!

Actual Play, 10/01/2013: Orison (The Midguard Ring, Finale)

The Characters

Raleigh, the friendly engineer with a bionic arm; Edwin, the perceptive ex-miner with an exotic pistol; Xenon, the mutant merc with a custom rifle; and Torquill, the ex-military alien doctor. read more

Review: Faster Than Light (PC)

Grab it on Steam or direct (DRM free) from the website.

Good

  • Immersive but simple gameplay
  • Easy to get caught up in your characters wellbeing
  • Lots of Star Trekky elements to fiddle with, all with ongoing value as you play the game
  • Rewarded for the bigger risks
  • Frontier/Elite random generation adds great replay value
  • Music seemed too simple (almost cheap) at first but becomes surprisingly haunting later on
  • read more

    RPG design in the “Lady Blackbird” style

    So I’ve been recommended Lady Blackbird a couple of times and it’s been in the back of my mind to build something based off it. (Obviously I can’t just play the damn thing as written, that’d be far too straightforward.)

    So far I have a new, sci-fi setting (taking some cues from things like Star Trek and Mass Effect, as well as some of the ideas from an RPG I was working on earlier this year that may still see the light of day, tentatively called Erebus). read more