I made a new game on Itch.io

It’s called Solid St8 and it’s about cyberpunky robots on the edge of rebellion. Download it for free while the Goon Jam is still running, and let me know what you think!

Macchiato Monsters


Quick signal boost for this fab game by Eric Nieudan and published by my boy Paolo over at Lost Pages.

Very glad to see this Light RPG make it to 1e at last – it’s been a long time coming. I read and enjoyed the Zero edition and had the pleasure of playing a game with Eric at Dragonmeet a couple of years back. I loved the blend of Whitehack and The Black Hack, but at the same time it definitely felt like it’s own game. Eric’s got a good GMing style and this comes through in the book he’s written – what’s in the tables, what gets prioritised, and what’s left unspoken for y’all to work out at the table. read more

Don’t Play to Win.

This has been a difficult week, and if you’ll excuse the self-indulgence, I wanted to post a small something that has come to mind recently regarding playing tabletop games positively.

As you may know, I play a lot of Warhammer. Warhammer (and wargames of their ilk) have a lot of stigma for promoting unpleasant behaviour. I was thinking about this, especially in regards to things to say to new players to help encourage positive play, and I came to a realisation. read more

The Bone Marshes Kickstarter is live!

I’m doing the design work for my good friend David Schirduan’s new Kickstarter, Bone Marshes!

David’s been a supporter of my Patreon for a LONG time – you have him and his group to thank for the classic adventure, The Planarch Vault.

I’d be lying if I said I wasn’t scared – it’s a big responsibility (my first time as a major designer for a Kickstarter) and I’m thankful to David for giving me this opportunity. read more

Dragonmeet 2018 Write-Up

This is my 4rd (or 5th?) time there, and it was Amy’s 3rd (or 4th?) We got there late because we both overslept. I put this down to 2 factors: playing Red Dead Redemption 2 way too much, and a subliminal anxiety about meeting lots of RPG design peers and not having anything new to show. (Relevant: I released a supplement for Into the Odd last year. Also relevant: I got married in between last year’s con and now, which is far cooler than having something new to show, so eff my anxiety I guess.) read more

A Night at the Golden Duck review

On a whim I picked up A Night at the Golden Duck by Patrick Stewart and Scrap Princess and enjoyed it. The format is sick and I will be stealing it – an A2 page folded down like one of those pocketbooks.

The book part (ie what it’s like how it’s folded) details the characters and some other useful bits inside the inn, which it’s implied you’ve come to at random upon some baleful night. There’s a mystery to solve which is given through the descriptions of the characters, which is then confirmed when you unfold the whole thing, revealing a map and details about the place. read more

UCP: Intro

[[ Welcome to the Rue-de-le-Ronde, Section 19, Citibrite-884.

It is the year 20×8. Earth is a neon and oil ruin. Humanity is a skin-and-silicon mess. Look at a person, it’s hard to tell where the human ends and the robot starts.

You wish you lived out there – the outer reaches, where life is simple. But you don’t. You live down here, where only three things matter: the MAN, the GOV, and the CREWS. read more