A horrible symbiote of fungus and tree. All it needs to move and breath is some flesh… Solitary (1d10 damage 12hp) 3 armour, slow [static], terrifying, large It starts with a dying tree, crying out in pain. (Trees can feel pain, just not in any way that’s easy to understand. Druids know this, but can’t […]
Mirkasa is a cold, bleak place. A jagged mountain range dominates the northern coast. The isolated islands beyond are almost impossible to reach, being surrounded by vicious seas and dangerous whirlpools; but it is said the island of Jakabol, birthplace of the giants, can be found there. The northern range is capped by Gnolgorroth, one […]
The giants were dead, victims of their own barbaric hungers. In time, the men of the northern mountains uncovered their legacy. They used their spells and relics to raise the dead, corrupt the living and bind the souls of free men. So began the reign of the Kang Admi, the first necromancers, whose very name […]
A quaint farmstead of wood and old iron, surrounded by rotting wheat. You might come here investigating strange tales of witches up to no good, or the cursed wheat getting up at night and terrorising the neighbourhood. Where is it? The hinterland region of Mirkasa, a few leagues north of the Umberto border. From Nosjad […]
150 leagues north of Mirkasa (near the mythical lands of Jakabol) lies Stormania, one of the world’s northernmost islands. Through some quirk of magic and geography, the island is prone to frequent and extended eclipses. During the long, dark months, all manner of monsters freely roam the land; the locals have learned to keep their doors bolted and pray for a fast sunrise.
If you’re an avid Patreon follower like me, you may have seen Dyson Logos recently hit the $300 mark on his Patreon. That’s great news for two reasons – his work is great, and every map released at that level is available under a CC-BY license. So to commemorate this, this month’s first adventure is […]
So here we are for February – I’ve done a few playtest games this month, and not everything I’ve played has stuck. But I know a few of us enjoyed playing in Nosjad recently, so I’ve written some fresh info going into more detail about this strange, “elektrik” city. Enjoy!
I’ve had this under construction for a while – it’s a ‘culture guide’ designed to add a little flavour to your characters. I’ve also included ideas for a few people and places from each location, to help spark some new adventures when you need it!
It’s a spooky October theme this month as we present four horror-monster-themed adventures for your brave adventurers!
A derelict castle hiding the remains of a demi-god – ready for the taking?
A murder in the woods – and nighttime is fast approaching!
A gnomish land of treasures, hidden deep beneath the mountain.
The heroes of Havenshine died long ago, but their castle still stands alone…
The vault: home to great treasure, and unlimited terror.
A capital city with a dirty secret!
The deadly trees of the Sanguine forest – a blessing, or a curse?
An Adventure PDF supported by Patreon The farming town of Nekesti is plagued by enemies without and corruption within. While the population of industrious gnomes, surly peasants and grim-faced templars all try and avoid lynching each other, their magistrate has much darker plans… Trouble in Nekesti This is my second PDF funded by my kind […]
Since the emergence of the gnomes, the caverns below Failspeake gorge have been a hotly contested territory. For years, no side was able to claim the upper hand, but the recent arrival of a doomed human in search of power and a titanic ogre in search of dinner may finally settle the conflict once and for all. Failspeake Gorge […]
It’s owners destroyed by the templars of the Stolen Faith, Altai keep has been abandoned for centuries. But new evidence suggests the masters of this frozen mountain castle have returned. The minotaur lords of Altai laid waste to a dozen villages before an army of templars managed to overthrow them. their return could mean the end […]