Different Mimics

Goblinpunch and Chris McD both talked about traps recently. They’re decent reading, and got me thinking about traps too.

Overcoming a good trap might be the cornerstone of an entire session, right? They’re pretty important, and not just in a “here’s a thing that isn’t 1d6 goblins to throw at the party” kinda way.

Tangentially related – I picked up a sick Mimic model from Reaper Bones the other day. So now I’m thinking about good traps, interesting mimics, and ways these can be the cornerstone of a good session’s play. read more

A Clerkenwell Carol

So it’s a bit after Christmas… but if you’re still tucking into Turkey and enjoying the holiday season, you could do worse than have a go with this stocking filler, designed for all good OSR or Dungeon-Crawler titles! Ho ho ho!

…Wow. That came out a lot more sales-pitchy than I expected. In all seriousness, I had a blast playtesting this one last week. If you’re not too zonked out from the holiday season, I hope you will too! read more

INTO THE ODD: My Easy Reference PDF

Since it was released, I’ve run and played a fair few games of Chris McDowall’s Into the Odd. It’s fast, simple, and the rules for character creation are probably my favourite out of any RPG. In fact, I’ve played enough games to warrant making an easy reference document merging the basic rules with some of my own ideas – namely what I use to quickly run games in my own setting. read more