Goblinpunch and Chris McD both talked about traps recently. They’re decent reading, and got me thinking about traps too. Overcoming a good trap might be the cornerstone of an entire session, right? They’re pretty important, and not just in a “here’s a thing that isn’t 1d6 goblins to throw at the party” kinda way. Tangentially […]
Since it was released, I’ve run and played a fair few games of Chris McDowall’s Into the Odd. It’s fast, simple, and the rules for character creation are probably my favourite out of any RPG. In fact, I’ve played enough games to warrant making an easy reference document merging the basic rules with some of my own ideas – namely what […]
So this is off the back of last night’s Indiemeet, which was a very fun and productive meeting indeed. I talked a bit about several things related to design and layout, so I thought in the cold light of day I’d elaborate on those quickly. Fonts: Google Fonts has a great selection of free fonts to use, […]
I’ve had this under construction for a while – it’s a ‘culture guide’ designed to add a little flavour to your characters. I’ve also included ideas for a few people and places from each location, to help spark some new adventures when you need it!
If you frequent the DW communities online but haven’t played or read Apocalypse World yet, you may have heard the term “love letter” before but not be sure what it means. In brief, it’s a few paragraphs written specifically for a player or players to bring them up to speed on their situation, usually after […]
After getting a lot out of what Johnstone Metzger had to say on the subject, I wanted to add my own thoughts on writing adventures.
I finally got around to watching The Wolf of Wall Street a couple of days ago, and as expected, I loved it. A big part of my job is selling, so I have a soft spot when sales techniques are portrayed in modern media. Anyway, I was pondering the movie this morning and I got […]