Goblinpunch and Chris McD both talked about traps recently. They’re decent reading, and got me thinking about traps too. Overcoming a good trap might be the cornerstone of an entire session, right? They’re pretty important, and not just in a “here’s a thing that isn’t 1d6 goblins to throw at the party” kinda way. Tangentially […]
Since it was released, I’ve run and played a fair few games of Chris McDowall’s Into the Odd. It’s fast, simple, and the rules for character creation are probably my favourite out of any RPG. In fact, I’ve played enough games to warrant making an easy reference document merging the basic rules with some of my own ideas – namely what […]
So this is off the back of last night’s Indiemeet, which was a very fun and productive meeting indeed. I talked a bit about several things related to design and layout, so I thought in the cold light of day I’d elaborate on those quickly. Fonts: Google Fonts has a great selection of free fonts to use, […]
I’ve had this under construction for a while – it’s a ‘culture guide’ designed to add a little flavour to your characters. I’ve also included ideas for a few people and places from each location, to help spark some new adventures when you need it!
If you frequent the DW communities online but haven’t played or read Apocalypse World yet, you may have heard the term “love letter” before but not be sure what it means. In brief, it’s a few paragraphs written specifically for a player or players to bring them up to speed on their situation, usually after […]
After getting a lot out of what Johnstone Metzger had to say on the subject, I wanted to add my own thoughts on writing adventures.
I finally got around to watching The Wolf of Wall Street a couple of days ago, and as expected, I loved it. A big part of my job is selling, so I have a soft spot when sales techniques are portrayed in modern media. Anyway, I was pondering the movie this morning and I got […]
Last weekend I got an email from Pierre in Quebec. As a new player and GM, he had some excellent questions about gameplay. We had a good chat by email and, as I think I’ve seen similar questions pop up at the Dungeon World Tavern before, he very kindly agreed to my request to post the conversation online. […]
Something that’s been bugging me recently is how many times can I rewrite the same old fantasy tropes? I do dabble in writing standalone games (see No Sleep Bad, for example) but basically since I discovered Dungeon World I’ve focused my energy on making stuff within a tried-and-tested system. The problem with that, I’m feeling […]
OK, I know what you’re thinking. This blog is crazy for Dungeon World, surely this post is a foregone conclusion! Well… yes. But I’m writing this review for a couple of reasons. Firstly, I want in to the Adventurers’ Guild. Secondly, on this, the 40th birthday of Dungeons and Dragons, it’s a good opportunity to write about […]
Continuing from my last post on player money in Dungeon World… Shopping I touched on this last time but based on feedback and further thought, here’s my revised moves regarding shopping: When you spend a few hours getting mundane supplies (rations, adventuring gear, ammo) you get d6+CHA of them. You can split the result between different […]
An alternative economy for Dungeon World The following are some notes that ended up on the ‘cutting room floor’ for my next PDF adventure, Terror in Nekesti. I still intend to bring them into play in the following games though. If you have any feedback or comments, feel free to leave a message on my G+ […]
Thoughts on Patreon So, I have my first project for Patreon just about ready to launch, and you’ll see it here in the next day or so. In the meantime, a few thoughts on the system having had some time to mull it over worth considering for others planning their own campaigns: Patreon payments are made […]
TLDR: I love writing adventures, and I want to create more of them, more often. I intend to keep posting them on this very website! If you’d like to help me do that, you can now go to Patreon.com/jbinc to give a little something for each new adventure. As you probably know, I’ve released a […]