Goblinpunch and Chris McD both talked about traps recently. They’re decent reading, and got me thinking about traps too. Overcoming a good trap might be the cornerstone of an entire session, right? They’re pretty important, and not just in a “here’s a thing that isn’t 1d6 goblins to throw at the party” kinda way. Tangentially […]
A horrible symbiote of fungus and tree. All it needs to move and breath is some flesh… Solitary (1d10 damage 12hp) 3 armour, slow [static], terrifying, large It starts with a dying tree, crying out in pain. (Trees can feel pain, just not in any way that’s easy to understand. Druids know this, but can’t […]
Mirkasa is a cold, bleak place. A jagged mountain range dominates the northern coast. The isolated islands beyond are almost impossible to reach, being surrounded by vicious seas and dangerous whirlpools; but it is said the island of Jakabol, birthplace of the giants, can be found there. The northern range is capped by Gnolgorroth, one […]
So it’s a bit after Christmas… but if you’re still tucking into Turkey and enjoying the holiday season, you could do worse than have a go with this stocking filler, designed for all good OSR or Dungeon-Crawler titles! Ho ho ho! …Wow. That came out a lot more sales-pitchy than I expected. In all seriousness, […]
Years ago, Azulgund was lost to Goldbane Greasetooth and his greenskin hordes. Its people were forced to abandon the city. In their wake, the elf ranger Khulorien “volunteered” to plumb the depths in their name, claiming he would return with Greasetooth’s head or not at all. Of course, only the most naive believed Khulorien – […]
“There were twelve of us, at first. They got Leland, his wound wouldn’t stop bleeding. He kept keening, like a dying pig. Swarund put him out of his misery, but his wailing was enough to signal more. They came from the dark. They howled like dogs and smelled of copper. I would swear the one that got my leg used to be […]
The giants were dead, victims of their own barbaric hungers. In time, the men of the northern mountains uncovered their legacy. They used their spells and relics to raise the dead, corrupt the living and bind the souls of free men. So began the reign of the Kang Admi, the first necromancers, whose very name […]
A quaint farmstead of wood and old iron, surrounded by rotting wheat. You might come here investigating strange tales of witches up to no good, or the cursed wheat getting up at night and terrorising the neighbourhood. Where is it? The hinterland region of Mirkasa, a few leagues north of the Umberto border. From Nosjad […]
Everyone knows the magi council can’t give sage advice, because they are power-hungry, incestuous and cunning.So when the young caliph needs an honest answer, he asks a wazir. When the caliph asked “why do the tarpits of Rhamdesh still bubble, even after so long in the summer sun?” seventeen wazirs went to find the answer. […]
Named for a pub in Oxford where Tolkien and a few friends used to meet for a book club – I’ve re-purposed it as a meeting place and ‘secret’ award for some of Chalcedon’s more eccentric inventors! (These ideas were originally meant to fit in Vectis 1769, but I ran out of space & time last month. […]
So! The Forest of Dust. A dusty ruin in the heart of the desert. Ghosts and bandits abound. In the centre, a man of fire cries out for release. Will you free Fire-Lies-Contained? Will you return to civilisation burdened with the riches of a lost civilisation? Or will your bones be eroded to powder, like the long-dead ghosts of the Forest of Dust?
This venerable island-city has been plunged into economic depression, following the assassination of its most prominent guildmaster. More than 1000 craftsmen have lost their jobs. Many of them roam the streets, living in shacks cobbled together from junk. The guildmaster’s granddaughter was last seen living in a hovel in Lavender Park. With so many clever but desperate folk on […]
When the distillery was sold, its factories were mothballed. Dozens of workers lost their jobs. The new owners partially converted the building; the new cafe and museum is generally agreed to overpriced and underwhelming. The old owners have questions, and need someone smart to find their answers. While desperate fools scrounge through piles of rubbish, the savvy plan to infiltrate the old complex to find better treasures inside. […]
150 leagues north of Mirkasa (near the mythical lands of Jakabol) lies Stormania, one of the world’s northernmost islands. Through some quirk of magic and geography, the island is prone to frequent and extended eclipses. During the long, dark months, all manner of monsters freely roam the land; the locals have learned to keep their doors bolted and pray for a fast sunrise.
If you’re an avid Patreon follower like me, you may have seen Dyson Logos recently hit the $300 mark on his Patreon. That’s great news for two reasons – his work is great, and every map released at that level is available under a CC-BY license. So to commemorate this, this month’s first adventure is […]
So here we are for February – I’ve done a few playtest games this month, and not everything I’ve played has stuck. But I know a few of us enjoyed playing in Nosjad recently, so I’ve written some fresh info going into more detail about this strange, “elektrik” city. Enjoy!
Umberto: Shahzadi is a two-part adventure made in January 2015, covering events that occured in both 2013’s Shadows of Umberto and 2014’s The Green Scar. Ten years after the near-destruction of Umberto city, the nation’s young regent Caliph Umba-Ertan al-Ertan has publically announced his intention to marry the Amira El-Rayhim Dra El-Naga – an anthropomorphic shard of a dead god from the jungle […]
I’ve had this under construction for a while – it’s a ‘culture guide’ designed to add a little flavour to your characters. I’ve also included ideas for a few people and places from each location, to help spark some new adventures when you need it!
It’s a spooky October theme this month as we present four horror-monster-themed adventures for your brave adventurers!
A model village with a strange and sordid past, Fluxington is home to the strange and powerful Phlogiston engine. But will your adventurers find the engine before the villagers find them?