Thoughts on Patreon
So, I have my first project for Patreon just about ready to launch, and you’ll see it here in the next day or so. In the meantime, a few thoughts on the system having had some time to mull it over worth considering for others planning their own campaigns:
- Patreon payments are made and taken at the end of the month. If I’d realised this in advance, I probably wouldn’t have launched my campaign at the start of January, because now I’m faced with the slight downer of having to wait 30 days to see how my efforts play out (if I was that patient, I’d have launched a kickstarter, amirite? Heyoooo!)
- You shouldn’t go in without supporting a few other people on Patreon in return. You’ll get cool stuff, it’s inspiring to see what others do, and it’s just nice. People like Dyson’s maps and Kaitlynn Peavler are making amazing works that I’ve already seen being used elsewhere. So I guess I’m saying if you do intend to use Patreon, be sure to share the love!
- Patreon take about an 8% cut of what you make, but part of this is a flat fee. If you have 5 people pledging $1/project, this might make you less than 1 guy pledging $5. (Epidah Ravachol is a smart cookie when it comes to this sort of thing.) My understanding as of writing is any pledges you have come out of whatever you make, so there’s those too. All this and the dollar-to-pound exchange rate, the dollar figure at the top of my patreon page is probably about 45% of the pound figure that will actually go in my bank.
I’m not saying whether or not you should use Patreon or not for your project. All things being equal, there’s no reason not to, for reasons better explained here. But it is a new system, under development, and all I would say is make sure you manage your expectations in terms of money coming in and what’s expected of you, the creator, before taking the plunge. On other promotions, please checkout new slot games UK.
Enough procrastinating. Back to work on my first release, Failspeake Gorge…