September’s Patreon release is available for free download, right here! It’s got Giants and stuff in it. Enjoy!
“Come try the wine. Yes, the vintage isn’t what it used to be, I’m afraid. Perhaps there’s something you could do about that…”
Download A Humble Vine on Patreon (Free)
Overcoming a good trap might be the cornerstone of an entire session, right? They’re pretty important, and not just in a “here’s a thing that isn’t 1d6 goblins to throw at the party” kinda way.
Tangentially related – I picked up a sick Mimic model from Reaper Bones the other day. So now I’m thinking about good traps, interesting mimics, and ways these can be the cornerstone of a good session’s play.
A horrible symbiote of fungus and tree. All it needs to move and breath is some flesh…
Solitary (1d10 damage 12hp) 3 armour, slow [static], terrifying, large
It starts with a dying tree, crying out in pain. (Trees can feel pain, just not in any way that’s easy to understand. Druids know this, but can’t do much about it save lament the circle of life, and other mutterings. There’s a good reason most druids go mad.)
All available from DriveThruRPG
Mirkasa is a cold, bleak place. A jagged mountain range dominates the northern coast. The isolated islands beyond are almost impossible to reach, being surrounded by vicious seas and dangerous whirlpools; but it is said the island of Jakabol, birthplace of the giants, can be found there.
The northern range is capped by Gnolgorroth, one of the tallest mountains in the world. An entire culture, the Gnolgi, once lived below this peak. A mysterious calamity – rumoured to be of the Gnolgi’s own making – drove them onto the surface, where they have re-settled with their surface-dwelling neighbours. The two cultures have had much to offer one another, and Mirkasa as a whole has prospered; but only the most naive would believe the two peoples exist peacefully.
Strange rumours abound of odd folk and freshly-discovered treasure amidst the quiet fields of Middenvalley. What can be found in the ruins below? Who are the ratty-folk, and why do the Middeners want them dead? What became of the village of Sorrowchurch? Let’s play to find out.
Thank you to everyone offering their input on the work in progress earlier this month!