It’s owners destroyed by the templars of the Stolen Faith, Altai keep has been abandoned for centuries. But new evidence suggests the masters of this frozen mountain castle have returned. The minotaur lords of Altai laid waste to a dozen villages before an army of templars managed to overthrow them. their return could mean the end of centuries of prosperity for the farmers living in these lands. it will take heroes of renown to travel to this imposing fortress, find out who or what has brought about their return, and stop it – provided they can first survive an encounter with some of the most feared creatures in all the land.
Characters: Erlenmeyer (helpful robotic labourer); Edwin (veteran security chief of the Stymphalian); Xenon (chaotic evil mercenary*).
Game: Orison (v2.9..ish), my under-construction sci-fi RPG.
Thoughts: Tom seemed to enjoy running the session but agreed it was a different beast to WRFP, as the GM doesn’t roll any dice (a la Apocalypse World et al.) Henchmen need some work – perhaps for future sessions henchmen guarantee a success for one roll relevant to their occupation, after which they’re dead meat? Also, finally a death roll – yay – although it was rushed. Interesting there was no complaint for the character actually taking the death option, regardless. Needs more research!
If you’re reading this and wondering about the system itself, the finished PDF will be on this site… someday. If you’re interested in getting it right now, let me know!
Actual Play, 10/01/2013: Orison (The Midguard Ring, Finale)
Raleigh, the friendly engineer with a bionic arm; Edwin, the perceptive ex-miner with an exotic pistol; Xenon, the mutant merc with a custom rifle; and Torquill, the ex-military alien doctor.